
Official Phantom Force team rules and general policies
The following rules have been established in order to promote safe and fun gameplay for all participants both on and off of the field. These are not simply guidelines, if you are invited to a Phantom Force event these rules WILL BE STRICTLY ENFORCED, so please read them carefully.
The following rules have been established in order to promote safe and fun gameplay for all participants both on and off of the field. These are not simply guidelines, if you are invited to a Phantom Force event these rules WILL BE STRICTLY ENFORCED, so please read them carefully.
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Sealed eye protection is required, and must be warn at all times during games, no exceptions. Acceptable goggles include:
- goggles with lenses that meet ANSI Z87.1 standards
- punched steel mesh googles
- Sealed eye protection with lenses are required during CQB, no exceptions. Mesh or punched goggles of any kind are not allowed during CQB.
- All questional goggles are subject a 1.85 joule test at point-blank range prior to use in game.
- Full-face or mouth protection is optional but highly recommended, at the players own risk.
- Full-face protection is required during CQB events, no exceptions.
- "Real Steel" firearms are NEVER permitted on the field, nor are they to be brought to games.
- Airsoft guns must be transported to and from the field in some sort of gun case in the trunk or storage area of a vehicle.
- While players are in the loading zone or off of the field between games, guns must have magazines removed and barrel plugs in place.
- All guns to be used in game are subject to chronographing with .20g rounds before use.
- The maximum field limit is 400fps with .20g rounds for all guns, except designated Marksmen rifles (DMR).
- The maximum CQB limit is 330fps with .20g rounds for all guns.
- The maximum DMR limit is 600fps with .20g rounds.
- Designated Sniper Rifles shooting greater than 400fps, but not more than 600fps, will not engage other players within a 100 foot safety zone. These guns must be limited to bolt-action, and low capacity magazines. DMR's and their users will be approved by our team for use on our fields on a case-by-case basis.
- Airsoft is a game of honor. Call yourself out when hit. Do not call other player's hits. Do not call someone else out even if you are certain they were hit.
- If there are multiple instances of a player appearing to blatantly disregard their hits, we request that this be brought to our attention so that we can come to a resolution with the player, or ask the player in question to leave.
- If a player surrenders themself during a game or skirmish, it MUST be honored without exceptions. This is a safety issue.
- A red cloth must be brought for use as identification of inactive status while in game. This is known as a dead-rag. The dead-rag is to be placed on top of the players head after being hit, surrendering, or if they wish to remove themself from a live game. Players with a dead-rag must NOT be shot while they are exiting the field.
- After a player is out, they are no longer allowed to communicate with other players that are still in game. This includes: talking, hand signals, or gestures.
- Rubber non-sharp training knives can be used for "Ranger Kills", however, they must be used in a tapping motion, not a stabbing or slashing motion.
- Any misuse of airsoft weapons or personal actions resulting in an injury to another, or negative involvement with law enforcement, will result in banning from our fields and games.